2017UX/UI, IdentityIn partnership with the California NanoSystems Institute (CNSI) at UCLACollaborators at UCLA:Dr. Dean HoTheodore KeeDarron MiyaDesign Team:Alan LeeJames GildeaJoseph ParkSherlan AbesamisRoles: User experience, identity and visual designMentors: Brian Boyl and Jeff HigashiCreated for the Qualified Self class at ArtCenter College of DesignFull process book on Joseph Park's website
The player pilots the nanoship to scan
T-Cells to gather clues on what medicines to use to fight the cancer. The player also gathers cancer cell samples to take back to the lab.
Science Concepts Used
After gathering information from T-Cells, the player chooses a cancer sample to use for testing medicine combinations on different nanodiamonds.
After finding a suitable medicine ratio in the Combination Therapy Mode, the player uses the pipette and spoon controller to mix the solution they will use to fight the cancer cells in the body.
Once the player confirms their medicine mix, they go into the vortex mix mode, where they pilot the nanoship to load up as many medicine particles as possible before going into the body to fight cancer.
In Battle Mode, the player navigates their way through the body to find cancer cells, and launch their nanodiamond medicine payload within the time limit. The payload’s effectiveness depends on the strength of the medicine they mixed in Build Medicine Mode.Once the patient reaches the target cancer cell, they launch a medicine-loaded nanodiamond into the cancer cell. The game switches to the nanodiamond’s perspective, where the player must maneuver the diamond inside the cancer cell and reach the nucleus.